Tuesday, April 28, 2020

IB Art-making forms Table

IB Art-making forms

Throughout the course students are expected to experience working with a variety of different art-making and conceptual forms. SL students should, as a minimum, experience working with at least two art-making forms, each selected from separate columns of the table below. HL students should, as a minimum, experience working with at least three art-making forms, selected from a minimum of two columns of the table below. The examples given are for guidance only and are not intended to represent a definitive list.

Two-dimensional forms
Three-dimensional forms
Lens-based, electronic and screen-based forms
                            Drawing: such as charcoal, pencil, ink, collage
                           Carved sculpture: such as carved wood, stone, block
                           Time-based and sequential art: such as stop-motion, digital animation, video art
                           Lens media: such as analogue (wet) photography, digital
photography, montage
                           Lens-less media: such as photogram/rayograph, scenography, pinhole photography, cyanotype, salted paper
                           Digital/screen based: such as vector graphics, software developed painting, design and illustration
                           Painting: such as acrylic, oil, watercolour, murals
                           Modelled sculpture: such as wax, polymer clays
                           Printmaking: such as relief, intaglio,
planographic, chine collé
                           Graphics: such as illustration and design, graphic novel, storyboard
                           Constructed sculpture: such as assemblage, bricolage, wood, plastic, paper, glass
                           Cast sculpture: such as plaster, wax, bronze, paper, plastic, glass

                           Ceramics: such as hand-built forms, thrown vessels, mould-made objects

                           Designed objects: such as models, interior design, jewellery

                           Site-specific/ephemeral: such as land art, installation, performance art

                           Textiles: such as fibre, weaving, constructed textiles

Interaction and engagement with local artists or collections as well as visits to museums, galleries, exhibitions and other kinds of presentations provide valuable first-hand opportunities for investigation and should be used to inform students work wherever possible. Personal responses to these experiences should  be documented in the visual arts journal.

Sunday, April 12, 2020

RUBRICS Criteria

RUBRICS Criteria

 


Very Good
Good
Average
below average
Expresses ideas individually and
within a group

Consistently expresses ideas individually and when working with groups. Items reflect a high degree of original thought.
Often expresses ideas individually and when working with groups.
Sometimes expresses ideas individually but has difficulty expressing ideas within groups.
Very reluctant to express ideas individually or contribute ideas to group projects.
Reflects on own work and learning
Clearly discusses or explains in writing why choices were made and describe with insight what did or did not work.
It can describe some key aspects of the decision-making and problem-solving process.
Has difficulty describing his/her own creative process.
No attempt or interest in reflecting on the development of their own work.
Includes a variety of items
Includes items that reflect a wide range of skills and understanding.
Includes items that reflect a variety of skills and understanding.
Two or three items reflect a variety of learning.
Items included demonstrating very little variety.
Displays proficiency in techniques/skill
development

Techniques/skills consistently applied an inaccurate and expressive manner, often going beyond what is expected.
Some degree of proficiency in skills/techniques observed but require additional work in a few key areas.
Proficiency of skills/ techniques are lacking in many key areas.
There has been little or no skill development.